Face#

class ansys.geometry.core.designer.face.Face(id: str, surface_type: SurfaceType, body: ansys.geometry.core.designer.body.Body, grpc_client: ansys.geometry.core.connection.client.GrpcClient, is_reversed: bool = False)#

Represents a single face of a body within the design assembly.

This class synchronizes to a design within a supporting Geometry service instance.

Parameters:
idstr

Server-defined ID for the body.

surface_typeSurfaceType

Type of surface that the face forms.

bodyBody

Parent body that the face constructs.

grpc_clientGrpcClient

Active supporting Geometry service instance for design modeling.

Overview#

normal

Get the normal direction to the face at certain UV coordinates.

face_normal

Get the normal direction to the face at certain UV coordinates.

point

Get a point of the face evaluated at certain UV coordinates.

face_point

Get a point of the face evaluated at certain UV coordinates.

create_isoparametric_curves

Create isoparametic curves at the given proportional parameter.

id

Face ID.

is_reversed

Flag indicating if the face is reversed.

body

Body that the face belongs to.

shape

Underlying trimmed surface of the face.

surface_type

Surface type of the face.

area

Calculated area of the face.

edges

List of all edges of the face.

loops

List of all loops of the face.

Import detail#

from ansys.geometry.core.designer.face import Face

Property detail#

property Face.id: str#

Face ID.

property Face.is_reversed: bool#

Flag indicating if the face is reversed.

property Face.body: ansys.geometry.core.designer.body.Body#

Body that the face belongs to.

property Face.shape: ansys.geometry.core.shapes.surfaces.trimmed_surface.TrimmedSurface#

Underlying trimmed surface of the face.

If the face is reversed, its shape is a ReversedTrimmedSurface type, which handles the direction of the normal vector to ensure it is always facing outward.

property Face.surface_type: SurfaceType#

Surface type of the face.

property Face.area: pint.Quantity#

Calculated area of the face.

property Face.edges: beartype.typing.List[ansys.geometry.core.designer.edge.Edge]#

List of all edges of the face.

property Face.loops: beartype.typing.List[FaceLoop]#

List of all loops of the face.

Method detail#

Face.normal(u: float = 0.5, v: float = 0.5) ansys.geometry.core.math.vector.UnitVector3D#

Get the normal direction to the face at certain UV coordinates.

Parameters:
ufloat, default: 0.5

First coordinate of the 2D representation of a surface in UV space. The default is 0.5, which is the center of the surface.

vfloat, default: 0.5

Second coordinate of the 2D representation of a surface in UV space. The default is 0.5, which is the center of the surface.

Returns:
UnitVector3D

UnitVector3D object evaluated at the given U and V coordinates. This UnitVector3D object is perpendicular to the surface at the given UV coordinates.

Notes

To properly use this method, you must handle UV coordinates. Thus, you must know how these relate to the underlying Geometry service. It is an advanced method for Geometry experts only.

Face.face_normal(u: float = 0.5, v: float = 0.5) ansys.geometry.core.math.vector.UnitVector3D#

Get the normal direction to the face at certain UV coordinates.

Parameters:
ufloat, default: 0.5

First coordinate of the 2D representation of a surface in UV space. The default is 0.5, which is the center of the surface.

vfloat, default: 0.5

Second coordinate of the 2D representation of a surface in UV space. The default is 0.5, which is the center of the surface.

Returns:
UnitVector3D

UnitVector3D object evaluated at the given U and V coordinates. This UnitVector3D object is perpendicular to the surface at the given UV coordinates.

Notes

This method is deprecated. Use the normal method instead.

Face.point(u: float = 0.5, v: float = 0.5) ansys.geometry.core.math.point.Point3D#

Get a point of the face evaluated at certain UV coordinates.

Parameters:
ufloat, default: 0.5

First coordinate of the 2D representation of a surface in UV space. The default is 0.5, which is the center of the surface.

vfloat, default: 0.5

Second coordinate of the 2D representation of a surface in UV space. The default is 0.5, which is the center of the surface.

Returns:
Point3D

Point3D object evaluated at the given UV coordinates.

Notes

To properly use this method, you must handle UV coordinates. Thus, you must know how these relate to the underlying Geometry service. It is an advanced method for Geometry experts only.

Face.face_point(u: float = 0.5, v: float = 0.5) ansys.geometry.core.math.point.Point3D#

Get a point of the face evaluated at certain UV coordinates.

Parameters:
ufloat, default: 0.5

First coordinate of the 2D representation of a surface in UV space. The default is 0.5, which is the center of the surface.

vfloat, default: 0.5

Second coordinate of the 2D representation of a surface in UV space. The default is 0.5, which is the center of the surface.

Returns:
Point3D

Point3D object evaluated at the given UV coordinates.

Notes

This method is deprecated. Use the point method instead.

Face.create_isoparametric_curves(use_u_param: bool, parameter: float) beartype.typing.List[ansys.geometry.core.shapes.curves.trimmed_curve.TrimmedCurve]#

Create isoparametic curves at the given proportional parameter.

Typically, only one curve is created, but if the face has a hole, it is possible that more than one curve is created.

Parameters:
use_u_parambool

Whether the parameter is the u coordinate or v coordinate. If True, it is the u coordinate. If False, it is the v coordinate.

parameterfloat

Proportional [0-1] parameter to create the one or more curves at.

Returns:
List[TrimmedCurve]

List of curves that were created.